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vhc Vault Hill City #2669
0.00 USD 2.76% +0.00
0.00 0.00
Circulating supply 97.7M
Total supply 340M
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vhc Price

Current Price 0.00 USD
Price Change 24H 0.00 USD
Price Change 24H 2.76%
Price Change 7D 0.67%
Price Change 14D -9.72%
Price Change 30D -12.03%
Price Change 60D -33.32%
Price Change 1Y -93.51%
Market Cap Change 24H 7.3K
Market Cap Change 24H 2.49%
All time high (ATH) 0.08 USD
ATH Change -96.25%
ATH Date 2022, Mar 29

vhc Markets

Last price: 0.00 USD
Last price: 0.00 0X2791BCA1F2DE4661ED88A30C99A7A9449AA84174
Spread: 0.61%
24H Volume:
4.7K USD
Last price: 0.00 USD
Last price: 0.00 USDT
Spread: 0.97%
24H Volume:
24.9K USD
MEXC Global
Last price: 0.00 USD
Last price: 0.00 USDT
Spread: 0.97%
24H Volume:

* Anomaly - Trading price is an outlier against the average

** Inactive - No trades in the last 3 hours

Vault Hill City

"Vault Hill aims to create a metaverse called Vault Hill City (VHC) – a collection of virtual

shared space including the sum of all virtual worlds and the Internet. In VHC, users can

interact with computer-generated imagery (CGI) and other users. We believe eXtended

reality (XR), a mix of virtual reality, augmented reality, and mixed reality is at the forefront

of enhancing human experiences whilst leveraging the power of blockchain, artificial

intelligence and cloud computing technologies. This supports the innovation of Web


VHC proposes to build the first extended reality metaverse focusing on themes of the

basic human instincts, such as curiosity, vision, community, idealism, vitality, romance,

and imagination. In building this, we are starting with the infrastructure of the

metaverse, which is virtual real estate and a product – Virtual land ($VLAND), a non-

fungible token (NFT). The virtual real estate will be designed using urban planning to

give developers and users a sustainable and dynamic experience.

Market Conditions:

As more decentralised metaverses are created, standardising the use throughout the

Blockchain is imperative. In the current state of play, real estate prices fluctuate, land

parcels frequently remain undeveloped, and v-commerce adoption is limited.

Furthermore, the XR hardware is not cost-effective, adding to other market factors that

challenge the virtual real estate space and widespread adoption.

Problem Assessment:

The key challenges are the lack of intuitive and rich user experience for users,

substandard in-built metaverse developer applications for content developers. This is

mainly due to poor development as most metaverses leverage open-source applications

with poor CGIs and output; coupled with poor mesh optimisation.

Ramifications and Repercussions:

Poor CGIs negatively impact the fully immersed and interactive user experience coupled

with several factors that have slowed VR/AR technology adoption rates.

Notwithstanding, significant upsides remain for VR/AR technology and the industry as a

whole. According to Goldman Sachs, the VR/AR industry had a value of $40.4 billion

($24.1 billion – software and $16.3 billion – hardware) as of 2020 with a predicted value

of $80 billion ($35 billion – software and $45 billion – hardware) by 2025.

The promise of a Better Solution:

Vault Hill aims to build an extended reality metaverse that makes us feel a bit more

human every time we visit. A limitless world with a guiding principle to enhance the

human experience."